56232-"UE4 Cross-terminal Realistic Tactical Shooting Big World Project" Senior Backstage Developer (Shenzhen) [China]


 

Roles & Responsibilities
is responsible for the architecture design, development and maintenance, and performance optimization of large-scale game server clusters
Efficient Complete the design optimization of the underlying system, as well as the development, testing, operation and maintenance release of login, matching, and battle systems
Establish a complete monitoring and analysis system to ensure high-quality business operation and respond to various emergencies in a timely manner
Qualifications
is proficient in at least one of Go/C/C++/, has a solid foundation, and has experience in large-scale project development
Has large-scale high-availability micro-service architecture design and development Experience
Familiar with Linux system, shell commands, debugging tools, etc.
Familiar with TCP/IP principles, have experience in network programming
Smart and eager to learn, with strong ability to analyze and solve problems

Love the game industry, cheerful personality, easy to communicate and cooperate, strong self-drive


 

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